The dragon beats its wings.Įach creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon makes a Wisdom (Perception) check. The dragon regains spent legendary actions at the start of its turn.ĭetect. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon can take 3 legendary actions, choosing from the options below. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form.Īny equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). The dragon exhales paralyzing gas in a 90-foot cone.Įach creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute.Ĭhange Shape. The dragon exhales lightning in a 90-foot cone.Įach creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) lightning damage on a failed save, or half as much damage on a successful one. The dragon uses one of the following breath weapons.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.īreath Weapons (Recharge 5-6). Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute.Ī creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Melee Weapon Attack:+ 17 to hit, reach 20ft., one target.įrightful Presence. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target.Ĭlaw. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. If the dragon fails a saving throw, it can choose to succeed instead. Senses blindsight 60ft., darkvision 120ft., passive Perception 27.Skills Insight +10, Perception +17, Persuasion +1 6, Stealth +9.Saving Throws Dex +9, Con +16, Wis +10, Cha +16.