For example, you can use an Earth staff to produce oil on the ground, and then a Fire familiar to set it on fire and do damage to a large group of enemies at once. These all focus on different elemental damage types, and the less common weapons have elemental types, as well. You can equip two Familiars, which are essentially move sets from the game’s mini bosses. One of my favorite aspects of the combat is in the use of different elements to combine powers and deal more damage. The load times can be a bit much, however. I will say performance suffers a bit when playing docked, with some pretty harsh frame drops when there’s a lot of action, but given its turn-based nature, it’s not too much of an issue. The difficulty feels very fair and a lot more manageable than some of the genre’s more popular games. It’s got a nice variety of weapon types, each with their own damage spread, and the progression feels very satisfying.
Instead of having to rotate before you change directions like in something such as Crypt of the Necrodancer, you can move freely while simply turning to face another direction is done on the right stick. What makes it so appealing, though, is how smooth the control is. It’s completely turn-based, so it’s a bit more “rogue” than many of its more action-heavy contemporaries. If you’re not in the know, it’s a dungeon-crawling roguelike with some very nice visuals. Picked this up the other day as it had interested me for a bit and was on sale for just $6.